Showing posts with label Obby. Show all posts
Showing posts with label Obby. Show all posts

Thursday, April 8, 2021

The Final [Major] Rob a Bank Obby update

Winston The Noob, iweed1138 and Jeremy422gaming
My latest Rob a Bank Promotional Image


 About 4 years, 361 updates, and 153,500 visits, the 'masterpiece' that is Rob a Bank Obby has received it's last major update. Probably. I made Rob a Bank Obby in the summer of 2017. This was a period of time when I was making A LOT of games (mostly obbies). I had finally learned how to use ROBLOX studio and I was ROBLOX crazed. I was making all sorts of games, I had Builder's Club, I was streaming and making videos and there was very little that could stop me. Most of these games didn't ever become popular, and after a while, I let my Builder's Club membership lapse, spent my last few ROBUX (I was down to about 100 or so), and moved on with my life. Then one day, I noticed something odd. I seemed to have more money than I did last time I logged in. It probably just didn't remember how much I had. I think this was around 2019, and I bought something for Egg Hunt. Then the next time I logged in, I had even more money...? This was strange. I quickly checked to see where all of this money was coming from and it turned out to be Rob a Bank Obby! I began keeping the game updated, fixing up my horrible building, adding and removing scripts. It was a lot of fun! I would join a server and there would be several other people there playing! How cool is that?? I took full advantage of it, releasing tons of updates and spending a ton of time on the game. Look how much the lobby during this period:

Rob a Bank Lobby in 2017
Rob a Bank Obby in 2017

Rob a Bank Obby in 2020
Rob a Bank Obby in 2020

More recently, however, the amount of people who play the game has dropped dramatically and my involvement in other projects has skyrocketed dramatically so that's why I've made the decision to stop updating the game. Now I must mention that doesn't mean I won't ever touch it again. I still think the game is loads of fun! But I feel like it has reached its max potential without completely redoing it. So... what's next?? I'm honestly not sure! I've got several games currently on the back burner that I'm gonna work on with WinstonTheNoob and iweed1138 (we're still evaluating our skills, trying to decide what we can do). I will keep you guys updated when something really takes off running (most everything is still in the concept phase). Here are some leaks from some games that are under construction:






Saturday, June 20, 2020

Breaking and entering

The 100k update for my game Rob a bank obby has been released fully! Discounts and all! I've gotten two new founders to my Founder's VIP, AND I released a game that's Rob a Bank Obby Classic (as it was seen in 2017). I'm quite happy about all of the progress I've made towards this game!

The lobby of Rob a Bank Obby during the 100k celebration

The lobby of Rob a Bank Obby Classic
In my next post I plan to talk about my struggles with Slide Vlog 365. So be sure to stick around for that! If you want to play either of the games mentioned, check them out here:
[100k] Rob a Bank Obby
Rob a bank Obby! Classic!

--Jeremy Weed

Tuesday, June 16, 2020

100k criminals!

It's official! Rob a bank obby has reached 100k visits! To celebrate, I launched a super special 100k update that I will attach a screenshot of what I changed if ROBLOX comes back online (it's down currently). Thanks to everyone who played it!

--Jeremy Weed

Monday, June 15, 2020

Almost to 100k visits!

Just a quick update, my game on ROBLOX known as "Rob a Bank Obby" is at 99.7k visits! Hopefully by tomorrow it will be at 100k which would be really awesome!
If you want to play it, check it out here:
https://www.roblox.com/games/864712672/VIP-Rob-a-bank-obby?refPageId=9b2f20de-0af4-4cd3-be8f-6321aba600bf

--Jeremy Weed

Saturday, June 13, 2020

Game design!

Game design is something I find kind of interesting which is why I'm going to talk about it in today's post. I'm working on a new obby in Roblox with iweed1138 and WinstonTheNoob. One thing I pushed while working on this game was lighting and game design.
I don't want to spoil too much, but I do want to talk about what I did to make the game look how it does. I wanted it to use a color pallet that consists of purple and green. Because it takes place in a forest, I decided to make the fog green.
Because it's a fantasy game, I also decided to make the cave torches green. Now where will the purple come into play? Well in obbys there are obviously lots of things that can kill you so I decided that anything bad, should be purple. That's where the game design aspect comes into play. The player quickly learns to avoid purple, which I think is cool and has a large, positive, impact on the play-ability of the game.
Purple fog below the trees, kills you
Purple smoke from the purple mushrooms also kills you
Purple rocks... EXPLODE WHEN YOU TOUCH THEM


I started doing this with other colors as well.

Yellow Mushrooms are for you to jump on

Blue mushrooms speed you up

There's still lots to do and there are definitely still LOTS of bugs, but it's been really fun to work on, especially with iweed1138 and WinstonTheNoob. I plan to keep you guys updated on the progress and eventually the release. I'll end this with a few screenshots of some bugs and the map.
We didn't anchor an invisible wall :(

We didn't anchor a model :(

The map without any green fog (looks really bad)

--Jeremy Weed