Monday, June 15, 2020

Almost to 100k visits!

Just a quick update, my game on ROBLOX known as "Rob a Bank Obby" is at 99.7k visits! Hopefully by tomorrow it will be at 100k which would be really awesome!
If you want to play it, check it out here:
https://www.roblox.com/games/864712672/VIP-Rob-a-bank-obby?refPageId=9b2f20de-0af4-4cd3-be8f-6321aba600bf

--Jeremy Weed

Sunday, June 14, 2020

Learning a new 3D Program

I've done it too many times. And I'm doing it again! By now I have gone through a ton of different 3D programs for different purposes, mostly because I find it a lot of fun. I've done Blender (my main one), ROBLOX Studio, Brick Hill Studio, Stud.io, Makehuman, Kogama, a tiny bit of Unity and I have plans to learn Cinema 4D and Unreal Engine. Today I am trying the World To Build Studio, and my initial reaction is actually pretty positive. I appreciate some of the more advanced tools it has to offer, and the controls are simple, similar to Blender. My only negative thing right now is that the controls are REALLY jittery, making it difficult to move around. I plan to keep working on it though to see what I can make, so stay tuned for that!


--Jeremy Weed

Saturday, June 13, 2020

Game design!

Game design is something I find kind of interesting which is why I'm going to talk about it in today's post. I'm working on a new obby in Roblox with iweed1138 and WinstonTheNoob. One thing I pushed while working on this game was lighting and game design.
I don't want to spoil too much, but I do want to talk about what I did to make the game look how it does. I wanted it to use a color pallet that consists of purple and green. Because it takes place in a forest, I decided to make the fog green.
Because it's a fantasy game, I also decided to make the cave torches green. Now where will the purple come into play? Well in obbys there are obviously lots of things that can kill you so I decided that anything bad, should be purple. That's where the game design aspect comes into play. The player quickly learns to avoid purple, which I think is cool and has a large, positive, impact on the play-ability of the game.
Purple fog below the trees, kills you
Purple smoke from the purple mushrooms also kills you
Purple rocks... EXPLODE WHEN YOU TOUCH THEM


I started doing this with other colors as well.

Yellow Mushrooms are for you to jump on

Blue mushrooms speed you up

There's still lots to do and there are definitely still LOTS of bugs, but it's been really fun to work on, especially with iweed1138 and WinstonTheNoob. I plan to keep you guys updated on the progress and eventually the release. I'll end this with a few screenshots of some bugs and the map.
We didn't anchor an invisible wall :(

We didn't anchor a model :(

The map without any green fog (looks really bad)

--Jeremy Weed


Friday, June 12, 2020

90s Style Animation

I wanted to created animation in the same style you would see at the bowling alley. Why? Because I was bored. I've always found them weird and thought it would be funny. There were a few things I needed to work out though. Render engines have come so far, so I would need to turn off a bunch of settings to make this work.
First off I used Eevee instead of cycles because there are no light bounces. Then I made sure AO, Bloom, Screen Space Reflections and Motion Blur were all turned off. The shadow size needed to be slightly lower quality as well.

Next, it was all just figuring out little tricks to make it looks as dated as possible. One thing I did was light the scene using spot lights, with only one of the spot lights actually creating shadows.
The "main" light is the only light to actually create shadows. Another thing I did was set the background to completely black. The last thing I needed to create my look was a texture. I downloaded this texture from texture haven, but it was too high quality for what I needed. So I color corrected it and scaled it down a bunch to create this:
It doesn't have as much detail, it's smaller and the colors are really saturated. I think it looks a lot better for what I'm going for. My animation was finally complete and ready to be rendered. I rendered it at a 4:3 ratio with a resolution of 640x480. Here was my final result:
I think it looks pretty good (for what I was working towards of course). And now I now a fun, easy way to make 90's style animation.


I have this scene file (.blend) posted on my Patreon if you would like to take a look and learn more about it! Thanks to everyone who made it this far!

--Jeremy Weed

Thursday, June 11, 2020

Alive

I swear, I am. I forgot about this blog, but I plan to update it because I've done a lot recently. I'll go in depth on different projects I'm working on. One of those things is I'm helping my brother Ian out with a game, you can see the development log here. I'll also probably talk about my work on Slide vlogs, I have some exciting things coming soon. If you don't know what Slide Vlogs are, you can find those here. Anyway, I'm sure I won't run out of things to talk about and hopefully I can remember to update this because I'm pretty terrible at that. Thanks for reading!

--Jeremy Weed

Sunday, March 24, 2019

Bug fixes!

So... apparently 3 of my games on ROBLOX had major issues that I completely looked over and made the games completely unplayable for people on mobile. When I was working on Rob a Bank Obby and Defeat Dr. Killbot, I was actively working to merge my YouTube channel and ROBLOX account. I wanted to make it where if you played one of my games, you would head over to my YouTube channel and if you watched one of my videos you would want to play my games. To do this, every time I made a game I put a little GUI in the top right hand corner that said, "Subscribe to Jeremy Weed on YouTube". One thing I didn't know though was it stayed the same size on all devices. So while it was nice and small on my monitor, when you played it on a phone it took up more than half the screen. There was nothing you could do about it. And the ratings of the game reflect that. Rob a Bank Obby has a 29% approval rating. That's not very good is it? So jump to today and I removed the GUI so now all can play the game and who knows... maybe the ratings will go back up?

--Jeremy Weed

Thursday, March 21, 2019

ROBLOX Animations come paired with game!

Recently I have started doing ROBLOX 3D animations about ROBLOX Noobs. And I would say they've been going pretty good!
Here's my first one:

I was pretty happy with it and decided to continue on the concept. Here is my second result:
This one I actually live streamed to YouTube, which you can see here:
For my third one, I wanted to try another "Noobs fighting one" and came up with this result:
I am really happy with all 3 of these. Something I was trying to do is imitate the ROBLOX style of movement, mixed with traditional 3D animation. To do this, sometimes I would choose to emulate stop motion. What I mean by that is there would be random jumps and teleportation in certain scenes. You can see this used in the third animation when the noob pulls out the sword.

You can see in frame 20 there is no sword

Then suddenly in frame 21 there is a sword

The motion blur in frame 23 helps hide the trick.

And finally the sword is raised in frame 24.
Another example of this can be seen when the red guy starts to walk:
Frame 91 the character is still.

Frame 92, the character is teleported into a walking position. This is similar to what happens with in the game.

Next for the camera style, I wanted to make it look like it was being recorded by somebody within the moment. I do this by using shaky camera movement, motion blur and zooming. And finally for the style of the background. I wanted to go for a cheap, plastic look that felt a little fuzzy. It felt like felt! Because that's the material I used for the trees and the grass. Another decision was to make it so the world came to an abrupt end just like it does in ROBLOX! After created these animations I decided that I wanted to make the world in ROBLOX. So here it is!
There's a few things going on in this game to make it more like the animations (funny because the animations are made to look like the game). For starters, gravity is nice and low so you can recreate flying through the air like the noobs do in the animations.
I also made it so your avatar is changed to a noob so everybody looks how the characters look in the animations. In a future update I plan to make your face small like in the videos. There's a few popular destinations you can visit that are featured in the videos.
The trees from the animations can be seen in the game.
The wall from the jumping noob can also be visited and is fully destructible! 

                                      
Well that's all I have to say about these! I hope you enjoy them! I hope to make some more in the near future! 

--Jeremy Weed